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View Full Version : DotA With a maphack detector - Whats your opinion?


xantan
05-16-2007, 12:49 AM
[Edit]

Download Anti-Maphack DotA now! (http://www.mediafire.com/?fjjtajcyvnw)

Hit f9 ingame to learn about it.

(Release #2 by Xantan+Deaf)

[Original post]

Do you think its a good idea? Do you think if someone released a dota with a mh detector that Ice may go down in flames?

Do you think it should be added a certain way, maybe with a option to activate?

Post your opinions, and let me know.

PS: Yes, yes it is possible - easily.

I voted for on always - but with options to turn punishments on/off.
Cast your votes and help me out, thanks.

azndude108
05-16-2007, 02:33 AM
this would totally kick ass. You should work in conjecture with icefrog and this will help dota immensely.

undefined
05-16-2007, 02:39 AM
How would this work? Warden can't even detect every map hack, so I highly doubt a map can detect a map hack unless you're thinking IceFrog will pack the map with a map hack detection program like Hollywood Hack, in which case, he's already stated he will do no such thing.

And even if he did, there'd be no way to enforce it. There will be plenty of hosts that will choose not to run the third party software.

I would love a map hack free DOTA, but it wont happen.

xantan
05-16-2007, 03:02 AM
this would totally kick ass. You should work in conjecture with icefrog and this will help dota immensely.

Well, you see, I faked about 5 different DotA's and Ice seemed to know that when I emailed him, anyways, long story short, he said no.
How would this work? Warden can't even detect every map hack, so I highly doubt a map can detect a map hack unless you're thinking IceFrog will pack the map with a map hack detection program like Hollywood Hack, in which case, he's already stated he will do no such thing.

And even if he did, there'd be no way to enforce it. There will be plenty of hosts that will choose not to run the third party software.

I would love a map hack free DOTA, but it wont happen.

Its very possible, and it will happen, just not in an official version, =[
Next dota that ice releases, I will release another with some actual good changes, including this maphack detector.
Its quite simple to detect it, its no external program, its detection ingame with triggers - I don't plan to go into it though for several obvious reasons.

Duh, Icefrog isnt doing shit, hes a horrible ****ing mapper, (actually hes not bad, not bad at stealing someone elses work and making minor changes for 60 versions.). Anyways, I will release a version with ONLY good changes, and we will see what happens.

Creep_King
05-16-2007, 07:59 AM
you are able to trigger an maphack detektor?
can u post the triggers plz, coz i dont know how to trigger it, and it sounds interesting.

ouaklafoud
05-16-2007, 09:59 AM
xantan
you know i am evoluting on map hacking and triggers modding..

So yes go on with a trigger

PS: i will drop you a pm to give you some of my own research results

wackygoose
05-16-2007, 01:16 PM
seems to be a good idea bur ill never join on a dota game with mh detector

i dont use mh because the basic thing it provides ( view the hole map and everyone ) i like the cooldown thing that ables me to view when a Pudge is ready to hook or something like that

Nathan Brown
05-16-2007, 10:48 PM
nice nice, i voted always on and punish the mh'er, even though i have recently been using maphacks, i still find it funny to start arguments with people that hack, "zomg ****ing hacker...Learn how play you noob!" and then i would finish the arguement with a subtle custom kick or any thing that would damage the hacking noob

to ice frog: you just dealt with the dawg, bitch!

xantan
05-17-2007, 07:46 AM
Ok, after the big poll, I decided to do it the way that I voted after all. The maphack detector is automatically on, and punishments for maphacking is at default on. (Blue at any time can turn punishments on/off) Players will vote whether to kick or to do nothing to the maphackers, and will have a in game list of all detected maphackers at any time of game play. This is not some phony model that crashes players, this is a professional non transferable (sadly) maphack detector.

I just put it all in DotA, and I had a weird issue, it appears the abilities I used to make a few units invisible and a few items to make units invisible were not what they were at first, that, and I made a pretty gay looking loading screen, and map preview art, so, it is in beta stages till I fix up the very small mistakes. Other then this I am very happy to report it was a very successful test, and I will think about releasing the beta, or, the official (or not so official) DotA Allstars v6.43b AMH by myself and GhettoChild in due time. Keep a watch on this topic or new topics for information about this, and thanks for voting guys.

Creep_King
05-17-2007, 07:55 AM
i would test it if u want, but i have no maphack^^
if i could help just say it.

xantan
05-17-2007, 08:02 AM
i would test it if u want, but i have no maphack^^
if i could help just say it.

I appreciate the offer, unfortunately for you I have had time to test it with myself and friends, that, and I don't trust anyone, so, I must turn your offer down. It is fully functional, just has a shitty preview+loading screen, and a small issue with units that spawn, all of which I am working on, but, I am heading to bed soon.

As soon as I believe that this is good - with no issues and I am confident in it and all that, you all will hear first with download links and possible useful information.

Creep_King
05-17-2007, 08:21 AM
thx,
i'll just play this ver. than, if others will play it too (i hope so)

ouaklafoud
05-21-2007, 04:13 AM
XANTAN
i am really looking forward your map

I hope your code can be maybe submitted to icefrog, maybe he will give it a try

ouaklafoud
05-21-2007, 11:37 AM
in fact I can't wait anymore, please release it, I want to see who in my clan are mh.

another idea I had about this very easy to do,

if punishments if off, it should warn the host only
this would help in a small circle of players to know who is map hacking.
this would allow to make so quick conclusion before the guy is getting punished.


about the punishment
it could be also easy to set punishment = callvote for a kick or
- reducing his movespeed of 25%
- get less gold every 8 seconds (this could start a trigger removing him every 8 seconde 4 of the 8 golds he get :) )

2 things nearly invisible (the ms is a good idea imo), and the second one is harder to implement but possible.

zztopplz
05-21-2007, 01:37 PM
can u make a trigger 2 p:cool: :cool: :cool: :cool: :cool: lay zztop music in every game? thx my email is zztop4lyfe@zztop.com :cool: :cool: :cool: :cool: :cool:

Creep_King
05-21-2007, 02:16 PM
so u have to import soundfiles to the map, and it would be bigger than 3mb, so u just be able to play it lan or singleplayer xD

xantan
05-21-2007, 02:38 PM
sorry guys, I'm actually busy with family lately, I did plan to finish it a few days ago, in fact, it is about 70% done. I really want to add one more thing though.

As there is a small chance players may know what the detector looks for and such, I added another form of protection against maphackers, as, afterall, this is just a anti-mh version of dota, so....... =/

anyways, me and deaf (ghettochild) are currently working on it, its just a matter of motivation.

--@@ Creep_King : Yeah..... lets hope =/

--@@ ouaklafoud : Yeah I've thought of many unique punishments to do rather than just kick/crash etc... we'll see if I spend the time to implement them all though. I really just planned to have it ready for when ice releases .44, but, I wanted to do .43 b just for show, and to let the people know that I'll be around for the next ver.... anyways, we'll see guys.

--@@ zztopplz : Go away.

patience and all that jazz, apathy is good too.

ISecksYAInYaBED
05-21-2007, 08:59 PM
i think that you must ask to RueK first cuz he could have good ideas like before

ouaklafoud
05-22-2007, 08:31 AM
does your mh detector works if people doesn't click on your unit ?

meaning "clickable unit" being disable

xantan
05-22-2007, 09:07 AM
Yes. =\ ...

Doubleerror
05-23-2007, 08:38 AM
the maphack-detector triggers are already in the faked island defense 2.7.9 (by xantan) on www.wc3edit.net

Nathan Brown
05-23-2007, 09:31 AM
if ice frog eventually uses this mh detector in his maps for about the first few months there will be heaps of people being detected and then receive a punishment. eventually it will get to the stage where it will be rare to see someone using hax, so then dota will be back to normal

Creep_King
05-23-2007, 09:58 AM
than u can ban the cheater/hacker, so it will be a dota without maphacker.

is it able to detect other hacks?

ouaklafoud
05-23-2007, 06:20 PM
seems this island map only detect when the guy use "clickable units" but no "no click"

xantan
05-23-2007, 09:13 PM
than u can ban the cheater/hacker, so it will be a dota without maphacker.

is it able to detect other hacks?

Like what? A spoofer? just do a /whois on him and if hes offline, he spoofs... lol
what else were you thinking of?
seems this island map only detect when the guy use "clickable units" but no "no click"

I released that map several weeks ago, my maphack detector has much changed since then, that as well as more will be included into dota. =/

azndude108
05-24-2007, 02:02 AM
Dude, can u make this into a file? so lets say, i host a regular dota game, then run your file, which will then dectect map hackers in my game.

I am willing to pay $.

Just make it able to dectect sf maphack.

I know little about coding so, how much more difficult would it be to make this a standalone program instead of a map that everybody will have to dl.

xantan
05-24-2007, 04:26 AM
Dude, can u make this into a file? so lets say, i host a regular dota game, then run your file, which will then dectect map hackers in my game.

I am willing to pay $.

Just make it able to dectect sf maphack.

I know little about coding so, how much more difficult would it be to make this a standalone program instead of a map that everybody will have to dl.

I really wish that my detection thing could be implemented to a standalone program, unfortunately, that is not how it works, and so it is not possible.

It requires it to be run on everyones computers, pretty much how warden and other detectors work, so, you need to have everyone to have it, and since thats only possible if you OWN a server ie bnet or pvpgn or the blueserver, OR, recently you can place it into a map.... So, its really not anything I can sell, I can only place it in specific maps, which then people would have to download AND play for it to work.

I do hope someone does oneday come out with a detector, but the only way I think its possible... is if every mh puts a little thing that is detected by another program, like, they'd forcefully make there maphacks detectable by something, and theres absolutely no reason why they would want to do that... sooooo. I don't think there will ever be a functional maphack detector that users can use without other users having themselves, ie a stand-alone as you say.

sorry to ruin your faith.

HollowGrowl
05-24-2007, 04:48 AM
Impressive idea. never thought of it

ouaklafoud
05-24-2007, 08:05 AM
so .... when are you going to release the 6.43b with map hackdetection ?

I am wiling to start detecting people maphacking in my clan.

by the way, can you keep secret on the map description about it ? so maphacker wouldn't turn off their maphack, or get stressed when reading the map name

Creep_King
05-24-2007, 08:35 AM
plz make a map without hacker know, that they can be detected, so we can detect hackers in clangames, so they got kicked.

Creep_King
05-24-2007, 08:56 AM
Like what? A spoofer? just do a /whois on him and if hes offline, he spoofs... lol
what else were you thinking of?


that would be good, and what hacks/cheats are there too?
stat hack? what does it do exactly?

u are the pro and u know all the hacks :)

xantan
05-24-2007, 09:15 AM
so .... when are you going to release the 6.43b with map hackdetection ?

I am wiling to start detecting people maphacking in my clan.

by the way, can you keep secret on the map description about it ? so maphacker wouldn't turn off their maphack, or get stressed when reading the map name

When I get off my lazy ass... And who knows when that is!

Uhhm, It will say AMH on the map name... and possibly in the description.. and in f9... and as a game message at start.... lol
that would be good, and what hacks/cheats are there too?
stat hack? what does it do exactly?

u are the pro and u know all the hacks :)

stathack does nothing, just showws you other peoples resources etc
plz make a map without hacker know, that they can be detected, so we can detect hackers in clangames, so they got kicked.
yes......................... thats the point.

Creep_King
05-24-2007, 09:56 AM
thx a lot!

azndude108
05-24-2007, 11:52 PM
so .... when are you going to release the 6.43b with map hackdetection ?

I am wiling to start detecting people maphacking in my clan.

by the way, can you keep secret on the map description about it ? so maphacker wouldn't turn off their maphack, or get stressed when reading the map name

everybody will have to dl the map from you. So they will know for sure if it is a anti hack game or not.

ouaklafoud
05-28-2007, 08:58 AM
hi

is it aborted ?
is still the project alive ?

xantan
05-28-2007, 05:44 PM
hi

is it aborted ?
is still the project alive ?

Me and deaf have sort of been putting it on a hold while we sit around and do nothing - pretty much...

yesterday we had a good chat with icefrog on useast, and we thought up some more ideas for more in depth and accurate detection, its definitely not stopped, we're just slow lately.

apparently ice is releasing the newest version soon too, so, we may just hold off till then, we'll see.

lol, Ice said unless we post the code for the public then he won't ever even consider using it, which - I'm sort of fine with, I just find him to be a hypocrite as he is hiding his DotA code from the public (sort of), but, whatever.. Ice is an idiot, and we're lazy. We have it all thought up and we are ready to do it whenever we feel like it. =\

Creep_King
05-28-2007, 06:01 PM
ice won't release the antimaphack version of dota?
damn idiot -.-
wayne, than u release it ^^

1337D00D
05-28-2007, 07:56 PM
How would you detect a maphack with in-game triggers? It dosen't actually change anything in wc3.

I've used a script that shows a corrupt model to every player when they are looking at someplace registered as not visible so if they are hacking their console crashes, but that's about it.

ouaklafoud
05-29-2007, 03:52 AM
How would you detect a maphack with in-game triggers? It dosen't actually change anything in wc3.

I've used a script that shows a corrupt model to every player when they are looking at someplace registered as not visible so if they are hacking their console crashes, but that's about it.

so replays are corrupted also ?
meaning that your games are unusable then after ?
would you share your piece of code ?

Xantan, I think icefrog want to be free of copyrights or anything else for the map, he probably doesn't want to have to write your name in every loadscreen and stuff..
other people are greeted in a special dedicated page, I don't remeber where but it is written in the map i think.

azndude108
05-31-2007, 11:43 PM
release it dude :)

ouaklafoud
06-04-2007, 04:45 AM
6.44 is out !!!

put your triggers there will people still need to dl it :)
put don't put any cheats please, so people will not concider to use it :)

Magnumxl711
06-08-2007, 07:00 PM
I think this is a good idea, maphacking can ruin a game(unless you're the one doing it:cool: ), but also, why do so many people like dota? just wondering

XShanksX
06-08-2007, 08:22 PM
everyone who have do download it wont think that it has a antimaphack system, they will think that this is just another haxed dota with cheats in it imo.

azndude108
06-18-2007, 12:28 AM
dude hury and realease this!

Sikas
06-18-2007, 12:59 AM
IceFrog doesn't want to work with this loser, because he has nothing to give him. 'I don't want to give you the code, because then people in public will know how to do it and crack it.' Like what the hell? Anyways, Ice doesn't want to work with you, and there's nothing you can do about it.. Haha, we were in the channel discussing things when Ice was talking about how much a waste of time you were, and he's totally better off making his own... Haha, that was great.. All 20+ of us laughed.

Sikas
06-18-2007, 01:01 AM
Double Post. :(

xantan
06-18-2007, 01:22 AM
dude hury and realease this!

I'm pretty much done with four different methods, just lazy.


IceFrog doesn't want to work with this loser, because he has nothing to give him. 'I don't want to give you the code, because then people in public will know how to do it and crack it.' Like what the hell? Anyways, Ice doesn't want to work with you, and there's nothing you can do about it.. Haha, we were in the channel discussing things when Ice was talking about how much a waste of time you were, and he's totally better off making his own... Haha, that was great.. All 20+ of us laughed.

Clearly you didn't get the full story, of course you didn't you're but a petty slave.
Theres no point in giving the code to the public, if Ice said himself he wouldn't even use it.

He's a hypocrite even then for trying to force me to give it out. Hell, if he put it in his map, that is giving it to the public.

You're clearly another suck up faggot to icefrog.

Double Post. :(

Awww, did that ruin your little pretend flame?
What the **** are you doing on securegamers, let me guess, you get your hacks here - as well as where Icefrog gets his... thats the only logical reason why he'd refuse to even take a look at the code and or even test it.

Sure there is other reasons... but whats the fun in that! ^^

ouaklafoud
06-18-2007, 03:50 AM
nice headshoot xantan

if icefrog doesn't want then we will use your map :)
that's it.

now to ensure anyone we use "YOUR" edited map, it would be a great thing to create next map with cheats, but only maphack detection..
It would be more oftenly used for sure, which would obviously piss off some people :D

TP_MoonStar
06-18-2007, 07:43 AM
Nice stuff Mr.Xantan it works like a charm,i'll try to add on some more maps if you allow me.

But you must see icefrog point even if himself cant see it :

If he accept your "help" it will goes as if he agree with hacks and others stuffs as you already know DotA is almost a blizzard "oficial" map.

Well,but there should be some other reasons :-]

Anyhow,good luck with your stuff.

Take care,

Yours,Moon.

azndude108
06-18-2007, 11:38 PM
dude, just realse it.

people will play this more than the "official version"

I NEED THIS PLZ :p

prpsouza
06-18-2007, 11:51 PM
Icefrog isnt doing shit, hes a horrible ****ing mapper, (actually hes not bad, not bad at stealing someone elses work and making minor changes for 60 versions.). Anyways, I will release a version with ONLY good changes, and we will see what happens.
I second that.. And he doesn't listen to the community most of the time, there are a million suggested changes in the official Dota-Allstars forum that get potentialed (and which are obviously needed changes, like N'aix and PA remakes and changing the overused Shadow Strike and Critical Strike abilities).. Still, people seem to love him for the icon he represents, a supposedly succesful map modder, WHICH HE ISN'T and I agree 100% with you Xantan...

Well, you see, I faked about 5 different DotA's and Ice seemed to know that when I emailed him, anyways, long story short, he said no.
And hits pretty much proves what I just said above, he wants the credit all for himself.. And he's retarded, cause making a maphack-proof DotA would certainly increase DotA community because right now there are so many people leaving because of maphackers =)

Xantan, may I give my 2 cents? :D

You could make every new version that you release with the Anti-Maphack system with the changes suggested in his own forums and give credits to the original posters.. I'm not saying DotA should have 150+ Heroes, because Heroes need a lot of balancing and synergy and it's hard to get used to each new hero added, but items and cosmetic changes are easy to implement, don't take too much map size and greatly improve gameplay..

Examples: the DotA community has been looking forward to recipes with underused items like Mystic Staff (the +25 intel one), Nathrezim Buckler (which only forms Mekansm), a Desolator upgrade, new kinds of Boots (ffs there are only 2 in DotA), new uses for Gloves of Haste, the return of the Divine Rapier (as an actually worth buying item), and many more..

I believe that if you get ahead of Icefrog and start pleasing the community more than he does you might as well get more followers than him, and eventually become the prime modder of DotA Allstars =D which would be great for all of us..

Anyway, good luck to you and I hope you liked my suggestions as they only benefit yourself (should you have time to do it) and the majority of the DotA community..

xantan
06-19-2007, 12:36 AM
I really respect you for giving out the opinions regardless of topics, I need ideas, and clearly if I want this to go well, I might as well do what other people want...

I'll take all this into consideration, as well as other things..

I'll probably release my first anti-maphack dota within a few days, just been somewhat busy lately... lol

GhettoChild
06-19-2007, 01:24 AM
I second that.. And he doesn't listen to the community most of the time, there are a million suggested changes in the official Dota-Allstars forum that get potentialed (and which are obviously needed changes, like N'aix and PA remakes and changing the overused Shadow Strike and Critical Strike abilities).. Still, people seem to love him for the icon he represents, a supposedly succesful map modder, WHICH HE ISN'T and I agree 100% with you Xantan...


And hits pretty much proves what I just said above, he wants the credit all for himself.. And he's retarded, cause making a maphack-proof DotA would certainly increase DotA community because right now there are so many people leaving because of maphackers =)

Xantan, may I give my 2 cents? :D

You could make every new version that you release with the Anti-Maphack system with the changes suggested in his own forums and give credits to the original posters.. I'm not saying DotA should have 150+ Heroes, because Heroes need a lot of balancing and synergy and it's hard to get used to each new hero added, but items and cosmetic changes are easy to implement, don't take too much map size and greatly improve gameplay..

Examples: the DotA community has been looking forward to recipes with underused items like Mystic Staff (the +25 intel one), Nathrezim Buckler (which only forms Mekansm), a Desolator upgrade, new kinds of Boots (ffs there are only 2 in DotA), new uses for Gloves of Haste, the return of the Divine Rapier (as an actually worth buying item), and many more..

I believe that if you get ahead of Icefrog and start pleasing the community more than he does you might as well get more followers than him, and eventually become the prime modder of DotA Allstars =D which would be great for all of us..

Anyway, good luck to you and I hope you liked my suggestions as they only benefit yourself (should you have time to do it) and the majority of the DotA community..

Glad to see someone who uses grammar and has nice things to say. Looks like your one of the few with a brain on this site.

Well, I am up for doing that. Me and Xantan have talked a lot about IceFrog and his little games, but he refuses to put out. Like a shitty date or something... Xantan is a trigger master, he is the main man to talk to on the anti-maphack DotA map. I contribute here and there but its mainly him, I would have to say 98:2 :). I would help more, but then again I am not very good at triggers. I am more a map file person. I can recover camera's and all that good stuff. I would do my own type of open DotA project, but organizing all the JASS would take a while, and at the moment I have troubles assigning variables with preplaced buildings on the map.

I could do it for 6.44b right now, and could take requests for items that you guys would want seen in it, as long as I think that they are somewhat decent and not very imbalanced or anything. I was thinking about making a 6v6 version, depending on how many people want it and everything. He wants games, he's got games. Lets see some of his "secrets" shall we:

Will edit later with screen shots.

ouaklafoud
06-19-2007, 04:05 AM
I am not good on de-widgetize the map, but you easily find in the item string description, there is 2-3 items that are set aside, that maybe could be enabled :)

also the 6v6 map, would be very famous I am pretty sure, as it was during the 6.38b time. The site just miss notorious to get many people being voting for a 6v6...

by the way, my little fingers is saying me that you shouldN'T work on the 6.44b for now..

xantan
06-19-2007, 04:17 AM
Will edit later with screen shots.
ftw
I am not good on de-widgetize the map, but you easily find in the item string description, there is 2-3 items that are set aside, that maybe could be enabled :)

We know of all the items and runes and such that icefrog has unused, we made a fake beta one time and included them... I guess we could, and even one uses the mystic staff as mentioned earlier.

also the 6v6 map, would be very famous I am pretty sure, as it was during the 6.38b time. The site just miss notorious to get many people being voting for a 6v6...

We should probably do both actually, might as well get a reputation if we plan to take over Ice's throne...

by the way, my little fingers is saying me that you shouldN'T work on the 6.44b for now..
honestly if he released a version right afterwards, it wouldnt even matter too much.
but thanks for the heads up.

Faithless
06-19-2007, 12:25 PM
It sounds like a good project, but don't implement new items or heroes if you want your project to be taken seriously. Making an anti maphack feature and similar stuff to the map, i could imagine it would gain popularity. But if you start implementing controversial changes, like a new hero, it would not be used.

So either you decide to make a completely new map based on dota-allstars, or else you take dota allstars and give it anti maphack features and stuff like that. I think the only project that you would succeed in would be the latter. Making an mix between the two things wouldn't be a good idea imo.

I play DotA on both a high competitive level, and a more pub relaxed level sometimes. This is entirely my opinion. If i have misread or misunderstood something, please correct me, but no flaming.

mattmein
06-19-2007, 02:43 PM
t sounds like a good project, but don't implement new items or heroes if you want your project to be taken seriously. Making an anti maphack feature and similar stuff to the map, i could imagine it would gain popularity. But if you start implementing controversial changes, like a new hero, it would not be used.

So either you decide to make a completely new map based on dota-allstars, or else you take dota allstars and give it anti maphack features and stuff like that. I think the only project that you would succeed in would be the latter. Making an mix between the two things wouldn't be a good idea imo.

I play DotA on both a high competitive level, and a more pub relaxed level sometimes. This is entirely my opinion. If i have misread or misunderstood something, please correct me, but no flaming.100% agree

killerbee123
06-20-2007, 08:33 PM
I probably should have read this thread before posting in the other 6v6 one. Just let me know if you two are planning on remaking the current version into a 6v6 and I'll stop. There's no need to have two of the same thing.

Also, wouldn't it be annoying to completely take over updating DotA versions without the original source? I think the code would eventually get quite messy, and to implement larger features would be tedious.

I'd also like to say if you want to be taken more seriously, you should start releasing edited DotA versions with features that would benefit actual gameplay (like the anti-mh) rather than triggers that give the host a free win.

GhettoChild
06-20-2007, 09:19 PM
Well I will talk to Xantan about it, but I am sure he will see this though.

Implementing things isn't hard at all, and won't get hard in the future because the triggers and such would be organized. We can edit other skills that is pretty simple as well. We can do anything that IceFrog can do. The thing is though, you probably don't know him like we do. We have had various discussions with him and arn't exactly too fond of him.

The thing is, you are underestimating us. You don't think we can recover data or regions or anything?... You don't need to talk to us like the other 99% of the people at this site. We ARE NOT noobs...

unpro
06-21-2007, 11:25 AM
Original idea by ithoughtisawasheep is at: http://forums.dota-allstars.com/index.php?showtopic=152145

"I've been playing quite a few non dota custom games recently and one thing has popped up for me a few time: memory leak. Whenever I try to play a game like ring wars, I have close to no lag throughout my first game. However, if I try to play a second game, I have a good deal of start-up lag along with very noticeable lag spikes during the game and I usually get dropped if I try to play a third game without restarting my computer. Now I don't have the best computer in the world (it is actually pretty bad) but I am pretty sure at least part of the reason for this pattern is memory leak from the other maps (since I can play a good number of dota games in a row and not get disconnected due to start-up lag). Now, I got to thinking, if we could somehow cause anyone to leave midgame to have memory leak, they might be a little more reluctant to leave."

"Still, is it possible to add something into dota which would not cause too much extra lag during a game but will cause memory leak if a person was to leave before the end of the game? Whether or not this is a good idea can be decided later in the suggestion forum if such a thing is possible."

Thus, I was wondering if it is possible to recode a few things in dota so that they would cause memory leak. Then, if the game officially ends, a series of triggers will fix this leak. If enough mechanics mods/members think this is possible, I will post this in the gameflow suggestions."

You guys know more than I do regarding the feasibility of this, so I shall not comment. I posted this as I thought this may be a very good implementation for your map (mh detected->memory leak+kick =UBER!) =)

GhettoChild
06-21-2007, 01:28 PM
Yes, leaks are easy to make, but they hurt everyone. So I think that implementing this into the map would not be a good idea. The whole thing would have come out sooner but there is some problems with it ATM that need to be fixed.

mistergay
06-21-2007, 04:20 PM
When I have to write a AntiCheat for a league, I would hook from ServiceDescriptorTable ("NtReadVirtualMemory") + ("NtWriteVirtualMemory") and return ACCESS_DENIED to every application who is basically trying to write to war3.exe same for other common apis (CreateRemoteThread / VirtualProtect(Ex) / ..)
To prevent codecave loading checking the CRC32 or MD5 Hash from war3.exe and generating every few minutes screenshot :P

triggers are a nice idea too.

xantan
06-21-2007, 09:02 PM
As ghetto said, I also think thats.. not a good idea, haha.

unfortunately we do not play on a private server where a anti-cheat is possible.
this is for the public :/

prpsouza
06-22-2007, 02:46 AM
Glad to see someone who uses grammar and has nice things to say. Looks like your one of the few with a brain on this site.
Thanks for the compliment.. I'm glad you liked my suggestions..

It sounds like a good project, but don't implement new items or heroes if you want your project to be taken seriously. Making an anti maphack feature and similar stuff to the map, i could imagine it would gain popularity. But if you start implementing controversial changes, like a new hero, it would not be used.
I kinda agree with you, in the point that if Xantan is to take over the DotA project it is best to start with stuff like an anti-maphack system and maybe some other stuff to prevent cheating.. And once his map gain popularity then make the other changes (like trigger optimizing, which Icefrog only started doing a few versions ago)

But again, if an item suggestion (both new ones or remaking of old ones [like Dagon rmk which has been overly suggested]) has been approved by over 90% of the DotA community (BOTH pub players and league ones) there's probably a reason in there, and most suggestions on the forum try to prevent any kind of abuses (that's the reason there is a forum after all, so people can discuss and check if there will be any problems).. And if a new item doesn't please (or people start abusing it, or it pleases too much for instance) it can always be rebalanced/removed from the map..

On the Cosmetic Suggestions, I see NO reason AT ALL why they aren't implemented, but lazyness of the map modder.. It's so easy, it doesn't increase map size (most icon suggestions are from the warcraft engine itsefl) and animation suggestions (well, the animation is also in the engine).. It's a shame that the forums have over 100 cosmetic suggestions, and that only a handful of them are implemented in each version..

Concerning Item Suggestions again (as well as Remakes for that matter) the only reason Icefrog doesn't not implement them is fear.. Yes, fear of not pleasing the DotA community (that's why every version has only a couple of changes, even though there are PLENTY of others that should be adressed already).. He's got a whole team at his disposal (eva00r being one of the best modders afaik) and still is afraid of changing things at DotA.. Remember, I'm not dealing with items that have a 60% approval here, I'm talking about those that EVEN the most experienced players (and forum crew, and moderators) approve and would like to see in-game..

But I agree with 1 thing you said, this is not the time for this! :cool:

However, I think Xantan should take this proposal seriously.. I'm even willing to do the hard job: bringing together most potentialed suggestions (firstly Cosmetic, Balancing and Remakes, then much later Items, and who knows someday Heroes).. Select the best comments about the Suggestion (not the ones like "OMG, NICE.. THUMBS UP", but well argumented ones) from the most experienced players and make it easier for Xantan to select which he is willing to implement..

Think about that, I'm willing to do it whenever you need.. (Just not when I'm having my law exams! :D ) ps.: sorry for the long posts :eek:

xantan
06-22-2007, 03:47 AM
Long posts only compliment yourself more, so, don't worry about that. ;)

This is something I wouldn't mind you helping us with at all, if you'd wish to speak on another client ie aim/msn/yahoo later when we may do things, I think it'd be good.

I guess its smarter just to go antimh first then perhaps implement some changes as stated.

GhettoChild
06-22-2007, 03:56 AM
Xantan is more of a trigger guy, modding maps and restoring them and whatnot is more my forte. Me and Xantan split the work or have in the past. He does the tiggers I do the map stuff.

After this AMH we are hoping on getting out soon we will step up and do this. Here are some pictures that I said I would post.
http://xs216.xs.to/xs216/07252/magebane.jpg.xs.jpg (http://xs.to/xs.php?h=xs216&d=07252&f=magebane.jpg)http://xs216.xs.to/xs216/07255/heartbooster.jpg.xs.jpg (http://xs.to/xs.php?h=xs216&d=07255&f=heartbooster.jpg)http://xs216.xs.to/xs216/07255/frogattack.jpg.xs.jpg (http://xs.to/xs.php?h=xs216&d=07255&f=frogattack.jpg)

Good news people, we plan to get the AMH DotA out today!

xantan
06-22-2007, 03:05 PM
Yes, the much awaited 'Anti-Maphack' DotA is here! I was inspired one day while Namespoofer was annoying me (lol) that I should finish it, so, I did.

Just play it like any normal dota, you'll notice very few changes!
(no cheats. you can check yourself if you want, the maps only <.1mb bigger.)
Read f9 ingame if you want a descrip ^^

Enjoy!

Please spread it :wink:
(new ver)
Download:
http://www.mediafire.com/?6xnyb7qh2l1
(old ver)
Download:
http://www.mediafire.com/?4gwzsngxzj0

[small note: if you try and copy the anti-maphack trigger out of this map, any map you put it in will malfunction. anyone who can get past this is free to use it.]

This is of course only release one, in the future we will add onto the maphack detector and perhaps more.


cheers.

Edit:
Bug list:
1. After zooming over / out with camera you may get a 'stuck' issue, unselect/reselect hero will fix it, I know the issue and how to fix it.
2. clicks/issued orders are too far on distance and wont get detected easilly - and it requires 3 clicks
3. after zooming over if it accidently goes to a unfogged area it will just have wasted ttime -- not a big issue.

other then that its flawless. I can fix these bugs fast, but I probably wont too fast... lol

skemi
06-22-2007, 04:13 PM
great job, I'm testing it right now!
Edit: Fix it for tomorrow, I'll report any bugs, I'm a bug sniffer.

bomber7
06-23-2007, 02:36 PM
I love the anti mh. I exctracted it and succesfully added it to another map. It seems pretty fool proof. I won't tell you how i extracted it or how it works because I'm pretty sure Xantan doesn't realy want othr people to know which is his perogative and something I won't violate. Personaly dota is kind-of a pain for me but if & when I play dota I will use this version. gj Xantan

xantan
06-23-2007, 03:40 PM
great job, I'm testing it right now!
Edit: Fix it for tomorrow, I'll report any bugs, I'm a bug sniffer.

Yeah, I'll fix it and add more some time soon.

I love the anti mh. I exctracted it and succesfully added it to another map. It seems pretty fool proof. I won't tell you how i extracted it or how it works because I'm pretty sure Xantan doesn't realy want othr people to know which is his perogative and something I won't violate. Personaly dota is kind-of a pain for me but if & when I play dota I will use this version. gj Xantan
I honestly don't believe you, though of course it is possible.. anyways, if its indeed true, enjoy it, but, there are a few bugs - and thanks for not spreading it... Please leave my contact details in the quests though, if you wish to use it in other maps =]

I'll be making release #2 perhaps soon people - with some more things... =/

ouaklafoud
06-23-2007, 04:17 PM
very brillant job you two guys !

your are our heroes :)

thanks a lot, i ll spread the map tonight as much as possible.

ps: it's funny to see in the board you are posting hack tools, and you do the perfect counter for it :)

again thx
/me send beers and weeds to ghettochild & xantan

azndude108
06-23-2007, 04:28 PM
does this detect when blue is map hacking? I turn on map hack then type -mhlist and it does not show my name.

Also, if a person starts the game with map hack off, then turns it on 5 minutes in, will they be detected?

How come when i type -mhlist my own name does not show up?

* edit

dude wtf. I hosted a game and my friend came in. I told him to turn on his mh and he turned it on. when i type -mhlist nothing happens. This does not work.

xantan
06-23-2007, 05:51 PM
-mhlist will not display everyone as it does not catch everyone. throughout gameplay if you are using maphack you will either get detected, or you may be removed from the game.

Nothing happens instantly, try playing the map for awhile..

Anyways guys, as stated, its release #1... I've already made some nice changes to my test map and plan to update it soon. (meaning whenever I feel like it, which.. isnt always.)

If anyone has any ideas for our map regarding simple commands to add to it, or little simple things so far - no changes really to dota, just extra things, just let me know.

for a little preview of the next version:

blue may run a manual seek that checks maphackers rather then it happening randomly (can only do this twice in a game)
-mhlist will display how many different detections a player has received if he has been detected
Changes some of our detection types as they were too hard to happen, we were a little too lenient on some.
Ehm, fixed all the noted bugs, and I'll perhaps add more in the mean time.

/me thanks ouaklafoud.

=/

prpsouza
06-23-2007, 06:25 PM
Very good job with the Anti-maphack! :D I almost can't believe it actually works, just tested it.

Thanks a LOT for the screenshots Ghetto! I'm even more glad to see those pictures than to actually have the amh version...

I just hope you're gettin those ideas from the Potentialed Suggestions Forum :D

ntlntl
06-24-2007, 01:27 AM
if I use the map you post to host on the internet

will ppl who join my game have to download the map again

what if i rename the map?

I mean how to enable antimaphack without making ppl to download the map again, pls?

like banlist, it's tray program,thx

xantan
06-24-2007, 01:36 AM
if I use the map you post to host on the internet

will ppl who join my game have to download the map again

what if i rename the map?

I mean how to enable antimaphack without making ppl to download the map again, pls?

like banlist, it's tray program,thx

Impossible. And please don't rename my map.

You must play this map if you wish to have anti-maphack as its within the map itself obviously.

People will be forced to download if they don't have it... sorry.

Its being spread well though, 2.7k+ downloads off websites, and at least 1k downloads off me in bnet, who knows who else spread it.

SpikeOut
06-24-2007, 01:53 AM
I'll test it tonight with my friends and see how it goes. :)

By the way, what is your ultimate goal? To convert all DotA players into using this AMH version or to collaborate with IceFrog?

xantan
06-24-2007, 01:55 AM
I'll test it tonight with my friends and see how it goes. :)

By the way, what is your ultimate goal? To convert all DotA players into using this AMH version or to collaborate with IceFrog?

To take over DotA and or piss IceFrog off.

GhettoChild
06-24-2007, 02:00 AM
IceFrog doesn't know what he got himself into. He pissed in his own sandbox long ago... Not a lot of people know as much about maps as we do and how to restore them. He chooses he same beta testers, and basically just gives credit for icons. I mean come on dude, grow some balls.

SpikeOut
06-24-2007, 02:18 AM
Ok just tested it out with my friend. He was hosting the AMH version and I turned on Shadowfrench's maphack. Fog of war was removed for me but it doesn't seem to detect me. It only detected me after I clicked on hidden enemy units.

xantan
06-24-2007, 02:27 AM
Ok just tested it out with my friend. He was hosting the AMH version and I turned on Shadowfrench's maphack. Fog of war was removed for me but it doesn't seem to detect me. It only detected me after I clicked on hidden enemy units.

yeah, I never really explained how it works.

basically I'll go through a small explanation:

- detections ((a few different ways, selecting is one of them) can happen at any time during gameplay [99% accurate if not detected by the thing below this])
- removing from game (if you see something you shouldnt at >5mins-ish in the game and thereafter at random amounts of times you will be kicked [100% accurate])

Check F9 ingame for more info.
Thats all in release one, will be adding more in release #2 - which shouldn't be too long.

SpikeOut
06-24-2007, 02:45 AM
yeah, I never really explained how it works.

basically I'll go through a small explanation:

- detections ((a few different ways, selecting is one of them) can happen at any time during gameplay [99% accurate if not detected by the thing below this])
- removing from game (if you see something you shouldnt at >5mins-ish in the game and thereafter at random amounts of times you will be kicked [100% accurate])

Check F9 ingame for more info.
Thats all in release one, will be adding more in release #2 - which shouldn't be too long.
So you're saying it does detect removed fog of war but only at 5 minutes into the game?

Anyways, I can see the potential of this map. Maybe you can try offering this map to the various inhouse leagues as a first step.

Derrty187boi
06-24-2007, 10:04 AM
Ok I tried the map out and I have to say that it is very easy to bypass. When it pauses to move the camera all someone has to do is turn the maphack off with the hotkey.. Plus ppl will get tired of the game pausing, it reminds me of the lag screan of death. One time I didnt even turn the maphack off and it didnt detect it.. OK clicking is one detection when they are invisible m guessing another is when they are out of range and possible being able to see their skill icons could be the other.. Pulling this off will be very hard though, look at D2, when warden was activated a shit load was banned but that didnt stop the hacking. About 2 months after warden hit it was bypassed as easy as it cought people.

fuzzylojiq
06-24-2007, 04:54 PM
Anyone with any experiance with mh or a brain can easily get around this.
All you have to do is hit f1...

xantan
06-24-2007, 05:22 PM
Ok I tried the map out and I have to say that it is very easy to bypass. When it pauses to move the camera all someone has to do is turn the maphack off with the hotkey.. Plus ppl will get tired of the game pausing, it reminds me of the lag screan of death. One time I didnt even turn the maphack off and it didnt detect it.. OK clicking is one detection when they are invisible m guessing another is when they are out of range and possible being able to see their skill icons could be the other.. Pulling this off will be very hard though, look at D2, when warden was activated a shit load was banned but that didnt stop the hacking. About 2 months after warden hit it was bypassed as easy as it cought people.
Ok, so its possible to turn it off, however, turning maphacks on and off can cause fatals quite easilly, especially ingame, anyways, I can take the point at which a player is looking and if theres ever somewhere fogged within their camera I can just do it there. This is only release one and you've already lost faith... =/
Anyone with any experiance with mh or a brain can easily get around this.
All you have to do is hit f1...
Before it pans you it disables user control, hitting f1 won't move you away - if it does, then I messed up, and thanks for the bug report.

bomber7
06-24-2007, 06:48 PM
I'm having trouble deciphering your code. Its rather obfuscated. Can you help me with a matter so simple it seems stupid? How do you detect where a players camera is pointed? Mabey I'm looking at it wrong but i can't seem to find any code that identifies where each player is looking...

GhettoChild
06-24-2007, 11:45 PM
Its obfuscated for a reason. If you have been messing around with maps as long as we have, you should find it pretty easy to undo it.

th3archiv3
06-25-2007, 01:16 AM
^^^ How do i get around the loop which makes the editor say that it doesn't have enough memory?

xantan
06-25-2007, 01:39 AM
lol, you cant open dota in the world editor, its heavily protected.
(meaning IceFrog, like many others, knows how to double click vexorian's map optimizer.)

please there will be no more discussion on cracking the code, you either can or cant do it, figure out somewhere else other then on the damn topic.

=/

th3archiv3
06-25-2007, 04:30 AM
I don't like to play Dota, I only want to look at it and see the amh, to see how it ticks. I also want to get some other maps out as well, because they have alternating terrain and jumping. Everywhere else, they say no noob, or try looking somewhere else. There is no place to learn it, or even what you need to learn to do this, even with knowledge of JASS I don't know how to get the unit data and turn it into war3mapUnits.doo. I got past the not enough memory thing, but it still has other protections.

skemi
06-25-2007, 05:41 AM
I made it kinda public on this PvPGN server: http://eurobattle.net/showthread.php?p=572125#post572125
You can see some bug reports there... Nice server for tests though. (lots of naabz ;))

xantan
06-25-2007, 06:45 AM
I made it kinda public on this PvPGN server: http://eurobattle.net/showthread.php?p=572125#post572125
You can see some bug reports there... Nice server for tests though. (lots of naabz ;))

Great, thanks. advertisement for the map is much appreciated. the more people that know about the map the better.

arharh
06-25-2007, 07:20 AM
Xantan Just played 3 games with the map and at least once every game there are players that are unable to buy items or unable to control their chars at some point of the game.

Xpam will be the best place to spread this map first since 75% of the players there uses maphack and 20% doesn't even know what maphack and 5% are just honest gamers -.-.

And it would be nice if you remove the comment "this player is found to be doing something on the game" on -mhlist

TP_MoonStar
06-25-2007, 07:26 AM
Mr.Xantan i message you with some info. If possible could you read it please?


Thanks in advance,

xantan
06-25-2007, 07:55 AM
I don't like to play Dota, I only want to look at it and see the amh, to see how it ticks. I also want to get some other maps out as well, because they have alternating terrain and jumping. Everywhere else, they say no noob, or try looking somewhere else. There is no place to learn it, or even what you need to learn to do this, even with knowledge of JASS I don't know how to get the unit data and turn it into war3mapUnits.doo. I got past the not enough memory thing, but it still has other protections.
http://wc3edit.net <-- this site may help you, even though I don't necessarily see why you need to understand the amh, but eh. w/e.

Xantan Just played 3 games with the map and at least once every game there are players that are unable to buy items or unable to control their chars at some point of the game.

Xpam will be the best place to spread this map first since 75% of the players there uses maphack and 20% doesn't even know what maphack and 5% are just honest gamers -.-.

And it would be nice if you remove the comment "this player is found to be doing something on the game" on -mhlist
Already fixed first problem mentioned (and a few others I think) in testmap

Spreading is good.

Will do - changing that quite a bit, adding some new features too

mattmein
06-25-2007, 01:49 PM
nice amh-map.. i think there should be a maphacker-crash also directly after loading screen.
The screen "jumping" after the maphack-check is done sucks.
your screen should jump to where it was and not to the middle of the map.
but i like your map at all

Jewified.
06-25-2007, 02:38 PM
Dear Xantan and GhettoChild

You both are complete fools.

Your "fool-proof" way of detecting maphackers is countered by simply changing *one* option in maphack, which will make the maphacking user not see invisible units. Appears like you did not test it enough.

It seems to me as if you are doing it more out of spite for IceFrog and less in order to actually prevent maphacking.
You both speak as if Ice is some terrible programmer who knows next to nothing about map editing yet not only is your code inefficient in doing it's purpose, it also leaks memory, quite opposed to his codes.

Xantan, you speak as if it is impossible to remove all these little if-then-else statements hiding in your so-called obfuscated code. It took me less than two hours to write a complete algorithm of your code and figure out how it would be countered, not so impressive on your side.

Next time you try doing something like this, please, if not for the sake of all those who you delude to be playing a maphack-safe map, then for your own sake, make sure it god-damn works well, because your mechanism certainly does not.

Also, just an FYI. You spawn the unit with the corrupted model in a random spot in the map -- what if it spawns in one of the bases, or near a unit with a gem of true sight or near a sentry ward? You guessed it! a whole team is crashed and considered to be maphacking when it actually wasn't!

** Yes, I did test it. No, I neither crashed nor was detected by the game as a maphacker after 30 minutes of playing with maphack on and not selecting any fogged units. Yes, it is a bad mechanism which will never be used in any real DotA map or league.

Yours,
Jewified.

bomber7
06-25-2007, 04:15 PM
Come up with something better and mabey, just mabey, we will care...

MrJag
06-25-2007, 04:32 PM
First off, excellent job. I think 3rd party developers have really taken Dota to the next level and your work here is a nice step towards cleaning up the scene.

I do have a little bit of constructive criticism:
You mentioned that in order to run the AMH test, you need some fog in the player's camera view. Currently you accomplish this by 'pausing' the game, redirecting everyone's camera to some fog, run your AMH tests, then resume the game play. While this works, it interrupts the flow of the game.

Perhaps a better solution might be to periodically test each player's screen for fog and run the test it is available. Each player's AMH testing can be on a separate timer, with a randomized time that the next test will occur. That way the player will not know when the next test will occur (and thus when to turn off their cheats). In the off chance that fog is not available on the player's camera view, then the test would be skipped for that iteration. Generally there is enough player movement and fog on the map that there will usually be some fog in the player's camera view.

So in an average game of 45 minutes, if the AMH tests randomly occur every 2-5 minutes, then a player will be tested anywhere from 9-22 times. Lets say there is fog 75% of the time on average. A cheating player will get away with 2-5 test iterations over the course of the game, but it only takes 1 successful test to catch them so they will still be caught. ** All numbers were rounded**

Again, nice job with the map. I'll be promoting this map on USEast.

xantan
06-25-2007, 05:42 PM
nice amh-map.. i think there should be a maphacker-crash also directly after loading screen.
The screen "jumping" after the maphack-check is done sucks.
your screen should jump to where it was and not to the middle of the map.
but i like your map at all

yeah, I realized this wasn't the most user-friendly method and I'll definitely be changing it.
Dear Xantan and GhettoChild

You both are complete fools.

Your "fool-proof" way of detecting maphackers is countered by simply changing *one* option in maphack, which will make the maphacking user not see invisible units. Appears like you did not test it enough.

It seems to me as if you are doing it more out of spite for IceFrog and less in order to actually prevent maphacking.
You both speak as if Ice is some terrible programmer who knows next to nothing about map editing yet not only is your code inefficient in doing it's purpose, it also leaks memory, quite opposed to his codes.

Xantan, you speak as if it is impossible to remove all these little if-then-else statements hiding in your so-called obfuscated code. It took me less than two hours to write a complete algorithm of your code and figure out how it would be countered, not so impressive on your side.

Next time you try doing something like this, please, if not for the sake of all those who you delude to be playing a maphack-safe map, then for your own sake, make sure it god-damn works well, because your mechanism certainly does not.

Also, just an FYI. You spawn the unit with the corrupted model in a random spot in the map -- what if it spawns in one of the bases, or near a unit with a gem of true sight or near a sentry ward? You guessed it! a whole team is crashed and considered to be maphacking when it actually wasn't!

** Yes, I did test it. No, I neither crashed nor was detected by the game as a maphacker after 30 minutes of playing with maphack on and not selecting any fogged units. Yes, it is a bad mechanism which will never be used in any real DotA map or league.

Yours,
Jewified.

lol, hey Jewified. I guess another DotA made by me is a threat to you guys, or, why else would you be here?

Whether or not you know jass and are willing to un-obfuscate the code wasting only your own time does not really matter to me, I know its not hard, I only made these so that the less-skilled people couldn't just take it.

It won't ever do these tests if anyone can see the unit, apparently you didn't research long enough.

Grats, you bypassed release #1 - well, actually, we don't really have any proof now do we?
Anyways, shouldn't you be heading back to your good pal IceFrog now? I'm sure hes lonely after losing you for only such a short amount of time.
First off, excellent job. I think 3rd party developers have really taken Dota to the next level and your work here is a nice step towards cleaning up the scene.

I do have a little bit of constructive criticism:
You mentioned that in order to run the AMH test, you need some fog in the player's camera view. Currently you accomplish this by 'pausing' the game, redirecting everyone's camera to some fog, run your AMH tests, then resume the game play. While this works, it interrupts the flow of the game.

Perhaps a better solution might be to periodically test each player's screen for fog and run the test it is available. Each player's AMH testing can be on a separate timer, with a randomized time that the next test will occur. That way the player will not know when the next test will occur (and thus when to turn off their cheats). In the off chance that fog is not available on the player's camera view, then the test would be skipped for that iteration. Generally there is enough player movement and fog on the map that there will usually be some fog in the player's camera view.

So in an average game of 45 minutes, if the AMH tests randomly occur every 2-5 minutes, then a player will be tested anywhere from 9-22 times. Lets say there is fog 75% of the time on average. A cheating player will get away with 2-5 test iterations over the course of the game, but it only takes 1 successful test to catch them so they will still be caught. ** All numbers were rounded**

Again, nice job with the map. I'll be promoting this map on USEast.

Thanks for the compliments, and yeah, I think thats exactly how I was going to change the test to work. Thanks also for spreading it.

=/

xantan
06-25-2007, 10:28 PM
AMH2 is out, updated original post.

fixed bugs and added a few things - just made this as stable as possible.
Expect some major changes in #3.

PS: The great Hans2 has agreed to use my map for his league! >7000 people!

Download:
http://www.mediafire.com/?6xnyb7qh2l1

TOXA
06-26-2007, 06:24 AM
Hm. It's intresting working. If I Click on the unit that hidden, than your map screeming that MapHack detected.
But I can playing without clicking on units with maphack! Did you think about that?!

This is not i expected. :(

TP_MoonStar
06-26-2007, 06:31 AM
Dear Xantan and GhettoChild

You both are complete fools.

Your "fool-proof" way of detecting maphackers is countered by simply changing *one* option in maphack, which will make the maphacking user not see invisible units. Appears like you did not test it enough.

It seems to me as if you are doing it more out of spite for IceFrog and less in order to actually prevent maphacking.
You both speak as if Ice is some terrible programmer who knows next to nothing about map editing yet not only is your code inefficient in doing it's purpose, it also leaks memory, quite opposed to his codes.

Xantan, you speak as if it is impossible to remove all these little if-then-else statements hiding in your so-called obfuscated code. It took me less than two hours to write a complete algorithm of your code and figure out how it would be countered, not so impressive on your side.

Next time you try doing something like this, please, if not for the sake of all those who you delude to be playing a maphack-safe map, then for your own sake, make sure it god-damn works well, because your mechanism certainly does not.

Also, just an FYI. You spawn the unit with the corrupted model in a random spot in the map -- what if it spawns in one of the bases, or near a unit with a gem of true sight or near a sentry ward? You guessed it! a whole team is crashed and considered to be maphacking when it actually wasn't!

** Yes, I did test it. No, I neither crashed nor was detected by the game as a maphacker after 30 minutes of playing with maphack on and not selecting any fogged units. Yes, it is a bad mechanism which will never be used in any real DotA map or league.

Yours,
Jewified.

You obviously know a lot about map hack but do you know how map triggering works?
Just to let you know.

Force users / refresh minimap padic every 5 flush per second in each entry of the mini map label would simple not allow users to open the mini map.

Forcing users to recheck every 5 flush per second his vision screen on the map would simple not allow users to open the vision fog on the map.
-
In other words you said only completly bullshits, this came from someone who obviously doesn't know how to map making well.

Your coments doesn't make any sense.

Sorry if i sounded rude.( not really..)

TOXA
06-26-2007, 08:53 AM
P.S. By the way it's not also dected when i clicked on units of my enemy!!

Ezion
06-26-2007, 05:44 PM
Good ideas, I'm going to test it out. While there may be things wrong with it, it's impressive to find someone working on solutions to the map hacking.

xantan
06-26-2007, 06:21 PM
Hm. It's intresting working. If I Click on the unit that hidden, than your map screeming that MapHack detected.
But I can playing without clicking on units with maphack! Did you think about that?!

This is not i expected. :(

2-5mins you will be kicked if its still on.
Good ideas, I'm going to test it out. While there may be things wrong with it, it's impressive to find someone working on solutions to the map hacking.

please report problems. I only know of two so far.

Spectre (gets detected of maphack if ults)
Town Portal (gets cancelled if amh check comes up at time of use)

thisisBob
06-26-2007, 10:06 PM
The anti maphack of this feature looks great. Even though I can't get the entire dota community to use it, I've still managed to convince people to use it in inhouse and clan matches. Besides from several distractions from the auto maphack detecting, everyone is content with what it does.

I've spread the map through Taiwan's dota community. The feedback so far has been great.

I tested the map with a friend of mine too. My friend downloaded and tried the map with the *cough*french maphack. It seems that -mhlist and -amh on doesn't reveal anything about him maphacking until the game used the automatic -seek function.

I also heard a rumor that if you only keep the minimap 'maphacked', and nothing else, you get away with not being caught. Is that true?

TOXA
06-27-2007, 05:55 AM
2-5mins you will be kicked if its still on.

I playing about 1 hour and controled Roshan(my maphack allows to do this) and haven't problems! I even not detected. :)

Maybe you agree, that this map is not working correctly?!

mattmein
06-27-2007, 10:27 AM
Got some questions:
1) Watching a replay of an AMH-Map, with the option "Fog of War" disabled, crashes your pc?
2) Do Observers get kicked like in 1)?
3) If the Maphack-Check(with the corrupt death animation of the model) is done, can't u just Alt + Tab, during the time of showing the model, to avoid the crashing?

xantan
06-28-2007, 01:26 AM
The anti maphack of this feature looks great. Even though I can't get the entire dota community to use it, I've still managed to convince people to use it in inhouse and clan matches. Besides from several distractions from the auto maphack detecting, everyone is content with what it does.

I've spread the map through Taiwan's dota community. The feedback so far has been great.

I tested the map with a friend of mine too. My friend downloaded and tried the map with the *cough*french maphack. It seems that -mhlist and -amh on doesn't reveal anything about him maphacking until the game used the automatic -seek function.

I also heard a rumor that if you only keep the minimap 'maphacked', and nothing else, you get away with not being caught. Is that true?
you need to do certain things to be detected, don't expect it.

but the seek should catch most everyone yeah.
There are some ways to bypass it. all I can say is its being worked on and in later releases we may see a flawless AMH DotA, for now, please report things, perhaps by pm only to me.



I playing about 1 hour and controled Roshan(my maphack allows to do this) and haven't problems! I even not detected. :)

Maybe you agree, that this map is not working correctly?!
Try in 2a and tell me if this still doesnt detect you or anything...

Got some questions:
1) Watching a replay of an AMH-Map, with the option "Fog of War" disabled, crashes your pc?
2) Do Observers get kicked like in 1)?
3) If the Maphack-Check(with the corrupt death animation of the model) is done, can't u just Alt + Tab, during the time of showing the model, to avoid the crashing?

1. right now it may if you look at the place it would have gone to ingame
2. I don't think so, but, its possible.
3. no I don't think so, as the game still calculates that models features regardless of you seeing it or not, its if the game thinks you saw it.

Guys, I've made a few small changes for .45, and here I am to present DotA Allstars v6.45 AMH2a.

two new commands:
-clear
-stats

I'll add on to stats later, and I plan to fix more bugs and hopefully fnally change the way the amh test works for AMH3.

Anyways, download AMH3 here:
http://www.mediafire.com/?fjjtajcyvnw
Deaf will up it on epicwar later.

Notes:
I know I didnt quite fix the spectre bug yet, so ignore that change in f9, I did fix some other things and add some commands too though.
I know atm that the automatic seek may stop certain channelling spells, but it shouldnt stop town portal scrolls / boots of tp anymore.

In AMH3 these channelling problems will be solved as the game will never pan your camera away thus not disturbing gameplay etc.

Please report bugs in this topic or by private message.

azndude108
06-28-2007, 02:09 AM
can you post a list of what ever command does?

xantan
06-28-2007, 02:30 AM
can you post a list of what ever command does?

read f9 ingame... or try them..

-clear (clears game message text for you)
-stats (random stats about you - items,gold,chat) [will add on to this command later]


enjoy the release.

megablue_
06-28-2007, 10:12 AM
do the lastest version contain any other unofficial changes besides AMH?

xantan
06-28-2007, 10:35 AM
do the lastest version contain any other unofficial changes besides AMH?

no. my maps <.01mb larger than the original map.

Fearless135
06-28-2007, 07:10 PM
xantan, when the camera moves every so often the game gets screwed up. the health bars dissapear and the game becomes laggy. the map works great except for the cameras moving. just a suggestion, you should take the camera moving out and the game would run smoothly. everyone else detects the maphack fine.

xantan
06-28-2007, 09:35 PM
xantan, when the camera moves every so often the game gets screwed up. the health bars dissapear and the game becomes laggy. the map works great except for the cameras moving. just a suggestion, you should take the camera moving out and the game would run smoothly. everyone else detects the maphack fine.

In amh3 we won't pan cameras anywhere, tests will happen automatically as we just found a major breakthrough of how to test if something is visible or not, works better with regions rather then units, anyways. I know its a problem for now, but, I don't remember the game lagging or anything for me afterwards :/

Skurai
06-29-2007, 02:37 AM
edit- i was testing the amh2 instead of amh2a. Havent found a way to bypass amh2a yet.

So u do it by panning the camera at a location where a non-mher will see nothing and placing an object that would crash if it can be seen right?

hans2
06-29-2007, 06:41 AM
to enable -amh on by default is simply extreme stupid when you know that e.g. spectre ult triggers false

real stupid

Faithless
06-29-2007, 09:26 AM
to enable -amh on by default is simply extreme stupid when you know that e.g. spectre ult triggers false

real stupid

Hans2 has spoken.

Skurai
06-29-2007, 09:38 AM
In amh3 we won't pan cameras anywhere, tests will happen automatically as we just found a major breakthrough of how to test if something is visible or not, works better with regions rather then units, anyways. I know its a problem for now, but, I don't remember the game lagging or anything for me afterwards :/

dude u need 2 randomize the time in which the camera pan occurs so smart players wont know the timings and know wat to do to bypass it. And i suggest u just use the btm right area for all your camera panning since its empty,and pretty unreachable. Just add a thick boundary, so think that u cant blink into it even.

Btw i really hope u succeed with this. I am already using your map and despite the minor problems, it has detected alot of mhers lol
-----------------------------------------------------
Btw instead of pausing the game -this causes the channeling spells to stop. Perhaps u can slow the game down drastically.There is a trigger to set gamespeed to SLOWEST in GUI triggers.

I remember playing a map called pudge wards advanced v1.18b -when u grab a certain rune, it SLOWS DOWN the GAME for all players except the player with the rune. Perhaps u can do that, slow down gameplay for every1 and then pan the camera and lock it there for a second, then pan it back. By slowing down the game, u do not pause units and thus channeling spells are not stopped. I think this would work better. I think u do pause the units right be4 making the camera pan?


@fearless
Wth, this has never happened to me. I wonder what your motive is, posting crap like that.

Skurai
06-29-2007, 09:43 AM
weird double post, unintended

Creep_King
06-29-2007, 11:26 AM
i think icefrog will release 9.45b in some days
could u mod this dota then with the maphack detector

or mod the 6.37 i think, which is used in the leagues, so they should use this version.

Oqwer
07-01-2007, 12:38 AM
Best Idea ever so all those fools that mh at DotA will get Pwned ;)

flard
07-02-2007, 01:58 AM
gj.
waiting for ur amh3 to be released.

iruleuall
07-02-2007, 03:32 AM
Possible you could add this function to a roc map :p

Oqwer
07-02-2007, 05:33 AM
You know what else is useful for this function Island Defense, Vampirism and island of frogs ;)

Nathan Brown
07-03-2007, 12:38 PM
i think there arent enough anti hack maps going around ppl just dont seem to host them

GhettoChild
07-03-2007, 02:50 PM
That Jew though he was cute by making a sticky on the forums about it... Shows that they are getting desperate. Tell IceFrog to do some security through obscurity, he likes to say that a lot. Take a wee gander shall we?

[02:08] icefrogdota: dude,
[02:08] icefrogdota: "trying" means shit
[02:08] icefrogdota: no shit its a problem
[02:08] icefrogdota: its *RETARDED* to assume that security through obscurity works
[02:08] icefrogdota: wc3 is by design hackable
[02:09] icefrogdota: it is stupid to fight a battle that is 100% unwinnable
[02:09] icefrogdota: all you do is creation situations for false positives and protect hackers
[02:09] icefrogdota: That is also stupid
[02:09] icefrogdota: to say that is
[02:10] icefrogdota: antivirus goal is to protect against widespread viruses
[02:10] icefrogdota: because it CAN
[02:10] icefrogdota: by design it *can*
[02:10] icefrogdota: I'm frankly disappointed you are even having this discussion with me
[02:10] icefrogdota: you of all people, a software programmer
[02:11] icefrogdota: should know that security through obscurity is idiocy at best
[02:12] icefrogdota: tell that to blizzard please
[02:12] icefrogdota: i can't do shit about it
[02:12] icefrogdota: ffs

:eek:

I mean who knew IceFrog was such a meanie? Even got logs of him calling me "thick in the head". Real professional man. I mean we could stop playing these childish games, that is if you ever choose to work with some actual people that know shit about maps. Ro-coco seems like a big ass help why don't you keep picking him and all the same admin/mod beta testers? Seems real good to get feedback from the same people every damn time.

Also remove the useless shit from the map, why the **** do you still need the snowman? Seems like you have no plans to bring back Invoker, so why not remove some of the useless shit that is still in the map about him? Last time I checked, Roshan's area had more regions than chins in a chinese phonebook. Plenty of things can be changed including you IceFrog...

Oshinagaki
07-03-2007, 09:29 PM
I just think that people who hack should be able to hack but not in dota, even though i dont play it (and dont like it) i can see why people would go up in arms against mhers because....well it makes the game unfair! If ur gonna mh (like me) dont do it in dota

mattmein
07-04-2007, 07:34 AM
[02:08] icefrogdota: dude,
[02:08] icefrogdota: "trying" means shit
[02:08] icefrogdota: no shit its a problem
[02:08] icefrogdota: its *RETARDED* to assume that security through obscurity works
[02:08] icefrogdota: wc3 is by design hackable
[02:09] icefrogdota: it is stupid to fight a battle that is 100% unwinnable
[02:09] icefrogdota: all you do is creation situations for false positives and protect hackers
[02:09] icefrogdota: That is also stupid
[02:09] icefrogdota: to say that is
[02:10] icefrogdota: antivirus goal is to protect against widespread viruses
[02:10] icefrogdota: because it CAN
[02:10] icefrogdota: by design it *can*
[02:10] icefrogdota: I'm frankly disappointed you are even having this discussion with me
[02:10] icefrogdota: you of all people, a software programmer
[02:11] icefrogdota: should know that security through obscurity is idiocy at best
[02:12] icefrogdota: tell that to blizzard please
[02:12] icefrogdota: i can't do shit about it
[02:12] icefrogdota: ffs

sounds like icefrog is about 12 years old :p

xantan
07-04-2007, 09:58 AM
sounds like icefrog is about 12 years old :p

hes 23 I believe.

he just clearly maphacks. :p

Skurai
07-04-2007, 10:27 AM
Considering the success the amh map has shown although its not 100% perfect, u gotta be real narrow minded to not pursue this.

To not try at all is idiocy, at least.

Seriously narrow minded, sure it may not be possible to make it 100% perfect cause there are only so many triggers but to not try when amh2a has shown such success, u gotta be at least a little stupid.

nWaDaWn
07-08-2007, 11:46 PM
He just don't want to trouble himself thats all.

I agree to Skurai that it is just idiocy not to pursue this.
Although Anti-Maphack maps are still Maphackable but it greatly reduce the amount of ppl maphacking :)

Those ppl who success in maphacking mostly have higher IQ than those leecher retards that use hacks that other ppl use or are able to make 1 themselves.

I hope after anti-maphack maps are ready, the forcus will be on how to reduce the disturbance on the gameplay or else no one really want to play it..

P.S. i just maphack in a amh2a game. There is still a lot to be touch on... as i didn't get detected.

Nathan Brown
07-09-2007, 05:06 AM
I just think that people who hack should be able to hack but not in dota, even though i dont play it (and dont like it) i can see why people would go up in arms against mhers because....well it makes the game unfair! If ur gonna mh (like me) dont do it in dota

haha u silly boy, dis regard that comment, why should we not hack in dota but hack in every other map?

-[ChUlO]
07-09-2007, 09:49 PM
didn't they try this on snipers remix?

didn't that also not work?

xantan
07-09-2007, 11:55 PM
;46889']didn't they try this on snipers remix?

didn't that also not work?

who said this didn't work?

nWaDaWn
07-10-2007, 12:02 AM
This work to a certain extend but only against noob/leecher map hackers that uses very single function.

MrJag
07-12-2007, 10:55 AM
Xatan, have you seen this anti-maphack effort over here? http://wc3campaigns.net/showthread.php?t=95310

You might want to work with him or at least look into his method to make the replay not crash.

xantan
07-12-2007, 02:47 PM
Xatan, have you seen this anti-maphack effort over here? http://wc3campaigns.net/showthread.php?t=95310

You might want to work with him or at least look into his method to make the replay not crash.

Nah, never looked at that. to be honest I did all this amh stuff from scratch. I did know it was possible, and I worked based on that, but, I didn't steal someone elses work or such, check that guys post date... and his method does not work the same as mine anyways... his is somewhat interesting though, I may look at it if i actually am not lazy one of these days.

Replay doesnt crash if you dont disable the fog, or perhaps you needed not to select a player too.

anyways, replay problem is possible to live with atm - no crashes if done right

KinG!
08-01-2007, 07:44 PM
Best Idea EVER !!!
BUT ... It should be a 3th part programm (a sort of hack thats detect hackers) (for all not only dota)

Hope you can do something like that and if it works, I download it 200% sure !
Your the n1 xantan

(And say me how to make anty maphack plz, I'm a mapper so It helps me)

jimbishop
08-01-2007, 09:30 PM
I think this is a really good idea,
Sometimes i MH on games like tree tag and think too myself " would i be hacking if i would get caught?" - ofcourse not .... Also when you mh in any game , part of the fun of the game disapears.
How to Bypass this MH detector :
Don't click outside your vision/ on enemy units...

KinG!
08-02-2007, 01:27 PM
Xantan, are you able to create a 3rd party program that detect the hackers (a sort of hack thats detect hackers).
As 3rd party it would work for all maps not only dota AND no one has to download and we can play with the original.

Hope you can do something like that and if it works, I download it 200% sure !
You'll be the n1 if you do something like that !

IT WOULD BE IMBA :eek:

But a DotA map With a maphack detector SUCKS :]

So please make a 3rd party program that can detect if someone use another hack !

jimbishop
08-02-2007, 01:58 PM
Xantan, are you able to create a 3rd party program that detect the hackers (a sort of hack thats detect hackers).
As 3rd party it would work for all maps not only dota AND no one has to download and we can play with the original.

Hope you can do something like that and if it works, I download it 200% sure !
You'll be the n1 if you do something like that !

IT WOULD BE IMBA :eek:

But a DotA map With a maphack detector SUCKS :]

So please make a 3rd party program that can detect if someone use another hack !

It's possible , but not practical

xantan
08-02-2007, 02:56 PM
clicking outside your range only bypasses one method of detection, there is other applicable bypasses for the other methods though.


I know its a good idea.
I know I could improve it some, too.

I know that I don't ever plan on making a program that detects it because....
Its been done
Its still bypass-able
It requires all members of the game to run the program

I'm just ****ing lazy, and really barely play warcraft III at all.. I really don't even care about this project anymore.

If another moronic asian (not really asians, just fags that don't speak english or say things like 'me wan go fuk kittla la') pms me for the code I might just flip out and... uh, continue to hate asians.

jimbishop
08-02-2007, 04:03 PM
clicking outside your range only bypasses one method of detection, there is other applicable bypasses for the other methods though.


I know its a good idea.
I know I could improve it some, too.

I know that I don't ever plan on making a program that detects it because....
Its been done
Its still bypass-able
It requires all members of the game to run the program

I'm just ****ing lazy, and really barely play warcraft III at all.. I really don't even care about this project anymore.

If another moronic asian (not really asians, just fags that don't speak english or say things like 'me wan go fuk kittla la') pms me for the code I might just flip out and... uh, continue to hate asians.

What other detection methods are there?
I'm intrested... as i couldn't find any other when i tested it.

KinG!
08-02-2007, 04:55 PM
clicking outside your range only bypasses one method of detection, there is other applicable bypasses for the other methods though.


I know its a good idea.
I know I could improve it some, too.

I know that I don't ever plan on making a program that detects it because....
Its been done
Its still bypass-able
It requires all members of the game to run the program

I'm just ****ing lazy, and really barely play warcraft III at all.. I really don't even care about this project anymore.

If another moronic asian (not really asians, just fags that don't speak english or say things like 'me wan go fuk kittla la') pms me for the code I might just flip out and... uh, continue to hate asians.
Yes it exist but like you sayd, its not what I want, in this anti maphack: ALL PLAYERS HAVE TO PLAY WITH THIS THING but... I can't control this ... so its bullshit..

I want an anti maphack, only you have, witch check if someone has maphack !
is some one able to do something like that ?

hans2
08-03-2007, 07:03 AM
dota 6.46 amh3a FTW?

sd333221
08-05-2007, 11:27 AM
DotA 6.46b was released :-),
I think you should talk to organistations like dota-league.com or GGC,
maybe they could make ur anti-maphack version more popular and then
Icefrog would be kinda forced to adopt it, like when custom dota-versions
fixed the juggernaut bug

Creep_King
08-05-2007, 11:57 AM
div league is playing ur dota version xantan, but this is the only i think

KinG!
08-06-2007, 06:14 AM
Can you please make an tutorial for this "Maphack detector" '?! I want to add it to all my maps ...

Thanks, it would make the world bether :]

hans2
08-06-2007, 07:15 AM
when can we see an amh version of 6.46b ?

xantan
08-06-2007, 04:40 PM
when can we see an amh version of 6.46b ?

gah ill talk to deaf

jim0001
08-07-2007, 02:11 AM
I hosted a game and then turned on the maphack. After that, it didn't detect anything, until I clicked on a few units and it said that I was possibly maphacking. So I kept on clicking, which is when my screen froze and WC3 crashed ;). By this time I knew something went right.

Anyways, Good job.

sd333221
08-08-2007, 01:27 AM
Seems like most people (including IceFrog)
don't trust it:

http://www.dota-league.com/?section=module/forum/forum_thread&id=4861&page=1

xantan
08-08-2007, 04:24 AM
I hosted a game and then turned on the maphack. After that, it didn't detect anything, until I clicked on a few units and it said that I was possibly maphacking. So I kept on clicking, which is when my screen froze and WC3 crashed ;). By this time I knew something went right.

Anyways, Good job.

what you don't know is... the whole crashing thing is a seperate part of the detector, doesnt work with the clicks at all, the clicks are just extra ways of detection... you crashed because of something else... anyways, theres a few other things too -- you're not Jim, but, he did ask a question about this...
Seems like most people (including IceFrog)
don't trust it:

http://www.dota-league.com/?section=module/forum/forum_thread&id=4861&page=1

a small note on this that you could find inside of the quests of amh2a

|cffff0000This is a small response to the recently stickied topic at DotA-Allstars.com claiming that AMH versions of DotA are not only flawed, but, are useless.|r
|cffFFD7001.|r |cff8B0000Jewified|r - (a IceFrog suck-up) - is claiming that the makers of AMH DotA claim that our AMH is fool-proof.
We never said this, as its not fool-proof. Not yet anyways. As this is only the beginning stages of our map, we do not yet counter all possible functions of maphacks and such.

|cffFFD7002.|r He claims that it does not catch many maphackers.
This is also false, it catches probably 99% or more of maphackers, with the AMH test at least. The detection is still being worked on, thus why you cannot take action against users detected to this point yet. Yes, its possible to bypass it by unchecking almost all options of maphacks, (if its even possible to do so), but, few know how to do this regardless.

Thats about all I had to respond with, the rest is just some more bs and is not worth mentioning. Our map will continue to grow stronger, and the only reason they are attempting to reverse the liking of our map is because they feel threatened. Our map is already planned to be used in several leagues, and will continue to get better as we release updates, it is indeed possible to make a fool-proof anti-maphack within only a map and not external programs, just quite hard, so, please do not be mis-informed by the morons over at DotA-Allstars.com.

|cff363636-AMH Team|r

Durchdringen
08-08-2007, 05:29 PM
I voted for the "Automatically on (will display who cheats) but - no punishments" option. It seems like a better idea to have that person be harassed all game because of how much they suck so that they have to use the maphack to actually win games. I would have voted for the punishment option but I rather make fun of the loser so that they will drop or be kicked by the host for hacking anyways. Maphackers suck :)

sd333221
08-10-2007, 09:45 AM
When can we expect 6.46b?

TP_MoonStar
08-11-2007, 09:46 AM
Totally agree with you on this :)

Thats about all I had to respond with, the rest is just some more bs and is not worth mentioning. Our map will continue to grow stronger, and the only reason they are attempting to reverse the liking of our map is because they feel threatened. Our map is already planned to be used in several leagues, and will continue to get better as we release updates, it is indeed possible to make a fool-proof anti-maphack within only a map and not external programs, just quite hard, so, please do not be mis-informed by the morons over at DotA-Allstars.com.

It's quite possible but you will have to update at every map hack update or map update this will require a lot of work ; and as far as i know you're the only one who is doing/can this so i wonder what it's going to happen when you get tired or dont want to do it anymore because i really wanna see your idea growing and so on :)

I already realise your amh is far diferent from the normal amh found on net the one you made is totaly designed for dota purpose,i've used the amh system (not this one) but changed to ladder maps style howhever updating in all ladder maps is quite a hard work not worth to do it alone :P

Took me weeks to figure out how to switch the model to normal maps and some other functions i wonder how much you worked on this.
---

99% of the map hackers only download and click to turn on/off they dont even know what most of the options do they only know the "visual" stuff that map hack does.

This may not work 100% yet but at last it's 90-99% in my opinion.

Anyway, dont mind those "morons" as you said they will not accept your idea so soon but when your map get world knowed they will like it.

The funny part is .. if they really dont care they wouldn't keep going here and there searching for info about this :P.

i'm full against hacks but not against people who develop or any other related stuff :] and reading all this is so much fun ;P hehe ;]

Good luck,all the best.

Btw wouldn't be easier to put the map on some easier place to download? dunno.. i only found at dotaas.com they are always updated.

Sorry for my bad english im writing fast cause i'm off to work,

Take care and good bye again,

jimbishop
08-11-2007, 12:49 PM
12k people have viewed this post - WOW-
Thats alot of dota players....lawl
as i said prevouisly , this is a GREAT idea , but in reality it will NEVER catch 100% of people ...

hans2
08-13-2007, 01:44 PM
no updates about 6.46b and no message about eta from update
thats bad
:mad:

xantan
08-13-2007, 01:49 PM
12k people have viewed this post - WOW-
Thats alot of dota players....lawl
as i said prevouisly , this is a GREAT idea , but in reality it will NEVER catch 100% of people ...
yup.

no updates about 6.46b and no message about eta from update
thats bad
:mad:

yup. in your case anyways.

sd333221
08-13-2007, 03:48 PM
yup. in your case anyways.
Seems like you gave up :p
It was a nice try to defeat maphackers anyway, but the people
were not ready for it :D

hans2
08-26-2007, 09:14 AM
is the amh project DEAD?

Nathan Brown
09-05-2007, 08:35 AM
dude this seriously has the potential to make dota an awesome map again, dude ppl should just go afk and start releasing this on battle net or something like that, ice frog is such a douche eh, if ice frog agrees to put detectors in his maps i will vote u prime minister of australia

BluePlum
09-07-2007, 10:39 AM
aahhhh Dont Put In Mh Detector!

avich
10-03-2007, 01:01 AM
a 3rd party program would be better, if ever icefrog wont add this to his map

Durchdringen
10-03-2007, 01:15 AM
Everyone would have to run the 3rd party so no go unless everyone uses it.

DruBz
10-30-2007, 12:18 PM
You guys need to do your research first of all...

Xantan is NOT the developer of this AMHS. It is PandaMine. Secondly... PandaMine is already having discussions with IceFrog to implement it into his maps - unfortunately, IceFrog wants to make a totally stable version of DotA first before adding in the system, as it causes Desyncs and whatnot that jsut ruins the game.

Do not use or download any AMH DotA maps... not here... not on BNet... some of them could include cheats in the near future.... if they arent from the www.getdota.com website - don't play it... not worth your time

Thanks.

sportzdude1213
10-30-2007, 07:04 PM
Thats wicked sick.

(Monster Kill.)

GhettoChild
10-30-2007, 07:53 PM
You guys need to do your research first of all...

Xantan is NOT the developer of this AMHS. It is PandaMine. Secondly... PandaMine is already having discussions with IceFrog to implement it into his maps - unfortunately, IceFrog wants to make a totally stable version of DotA first before adding in the system, as it causes Desyncs and whatnot that jsut ruins the game.

Do not use or download any AMH DotA maps... not here... not on BNet... some of them could include cheats in the near future.... if they arent from the www.getdota.com website - don't play it... not worth your time

Thanks.

Xantan is not AMHS, He is AMH, you know the map(s) that came out first -- BEFORE AMHS? I would know, I did a little work with him on it. Desyncs? Thats ridiculous... That is pretty ****ing bad to have in a map. This AMHS system is worse then Xantan's if its inaccurate to that point. Looks like someone should learn to use GetLocalPlayer right...

You're ****ing retarded, and way late... you clearly don't understand whats going on here.

idomas1
11-03-2007, 08:28 AM
defiance orpg hacked <--- pls give me link or file plsssssssssssssssssss :D

ouaklafoud
11-09-2007, 12:34 PM
hi

so you defnatly drop the 6v6 map ?
:(:(:(:(:(:(:(:(:(:(:(
so sad !
you were the only one being able to revive such an ambitious and great project

would you make a rush version, that we here could maybe fix and help on it ?
I think this would be a awesome release that would raise antousiasm and more accuratly many people playing it !

GunshiP
11-12-2007, 11:58 AM
You know the mh prog.

Cant you make the anti maphack or maphack detector just like it? so then we just run it in game to see who is hacking and who isnht?

lelem
11-20-2007, 07:48 AM
1) Y would xantan waste his time and effort making AMH thats fully 100 percent working or any standalone program. For no reason should he make this. He gains nothing, maybe reputation on this forums but in reality there's really no reason why he should bother making it.
2) He may do it just to pissed IceFrog, but he knows its pretty tiring everytime IceFrog updated the maps he gotta change the map and people got to download 2 versions of it. Why would someone constantly doing something thats they feel no motivated in?
3) Unless Xantan got paid for doing this or something, even if he got pay he doesn't truly feel motivated in doing so cuz he himself doesn't dota that much so he probably wont even try his best.
4) This is pretty time consuming to make... xantan got his own life so he probably wouldn't bother doing this AMH for every single updates of it.
5) Well IceFrog probably got some benefits from updating the dota maps from time to times so I guesss it some what motivates him through fame or money or somethigns that motivated him to do so.
SO lets all give up on this AMH things and jsut play wtih the dota games, its meant to be a game and its impossible to make something 100 percent perfection because there's always someone out there better than xantan making some more maphacks thats even better than teh shadowfrench and all this thing start all over again >.>.
People wouldn't bother going so far, wasting so much effort into making somethign that doesn't benefits them. For Bnet it have anti cheat system in ladder to make the game more fairer to get more supports..and it gains money doing so. What do Xantan gain? nothing much that i kno of. He's been lazy, he got his own life, he dont wanna do it no more, so lets all not bother him anymore, if he wants to do it, we take it, if not then stick with reality.
People say if u can't fight it join it, if u feel its unfair for ppl to use mh against u, then use one urself. If u get bored of dota this way, then quit it and do something else, dota is jsut a fun game.. Dont take it way too serious. A game is meant to be cheat in one way or another because its a game =) Design by human so it will have its flaw and be crack by human. So for those who wants the anithack so much, play with a group of friends who u kno wont hacks or despite hackings.
For those who call mher noobs, if u truly skillz then i bet u can take those mher no problems, unless u urself is a noob who can't even overcome mher's advantage shouldn't call other people noob. Only those ppl that have no life, that take this game dota so serious would want an anti hack program would be bothering Xantan into making this AMH.

ouaklafoud
12-03-2007, 11:47 AM
the way icefrog protected the variables with a 'barecode' style is now making 6v6 impossible to code for me...

did you sorted this out ?

woulny
01-06-2008, 01:13 PM
i have undetected maphack(not shadowfrench)
so AMH dota is useless ;)

ShadowGomamon
03-02-2008, 09:34 AM
So many people maphack nowadays that if you dont you just get slaughtered, a maphack proof version would have so many nubs who forgot how to play legit :D

skybluez23
03-05-2008, 10:22 PM
just set game play to always visible.

dekzpogi2
09-02-2008, 03:13 AM
could u please give me a new link of this anti map hack

Darimus
09-02-2008, 04:13 AM
Xantan, please be aware that this is only security through obscurity (http://en.wikipedia.org/wiki/Security_through_obscurity), and would fail if the map got enough circulation to warrant the attention of a maphack programmer.

Also: perhaps you know this already, but there is already an anti-maphack system in Defense of the Ancients, which operated on the same principles; security through obscurity. Unfortunately for the creator of the map, it did catch the attention of maphack creators, and many publicly available maphacks featured the ability to bypass the "anti-maphack mode" thenceforth.

Finally, I must say that it is a bit pompous for mapmakers to suggest that they can defeat maphack programs. The only real security is the abovementioned factor of obscurity, and once that's no longer protecting your map, your triggers mean nothing.

Bi-CuriousGeorge
09-02-2008, 04:33 AM
thats so true darimus. mhers will always find a way to beat the system.
i say y dont u all just jump on board the mh train.

xantan
10-29-2008, 08:24 PM
Xantan, please be aware that this is only security through obscurity (http://en.wikipedia.org/wiki/Security_through_obscurity), and would fail if the map got enough circulation to warrant the attention of a maphack programmer.

Also: perhaps you know this already, but there is already an anti-maphack system in Defense of the Ancients, which operated on the same principles; security through obscurity. Unfortunately for the creator of the map, it did catch the attention of maphack creators, and many publicly available maphacks featured the ability to bypass the "anti-maphack mode" thenceforth.

Finally, I must say that it is a bit pompous for mapmakers to suggest that they can defeat maphack programs. The only real security is the abovementioned factor of obscurity, and once that's no longer protecting your map, your triggers mean nothing.

Edit:

To darimus: Why don't you make me a program to send gold then, cause mine doesnt work.

BTW you talk just like IceFrog and that scares me.

I know all this ty ty ty, etc.

well I'd say this was a failed project, although for awhile we supplied the first AMH dota.

Okay, so now its worthless, all a shame, icefrog was better though? Nope.


Hes a noob shit..

Ok onto another subject

Heres your maphack detector!

MERRY CHRISTMAS!

4:20

http://www.securegamers.com/forums/showthread.php?t=1462

sex

(use my collidable map for click detections, + Use -ah ingame! IT HELPS! IT OWNS, GOGO DOTA MY FRIENDS)

pudge666
11-19-2008, 07:04 AM
Why create a antimh feature in a hack forum ? * i mean the forum is for people who want to hack , leave the anti map hack features for ice frog and garena .
They love to think that they are doing the uber good for warcraft 3 with these anti mh features. Well thats only my way to think about it. :)

salam87
04-06-2009, 11:17 AM
Honestly . i would vote for u are ridiculous.
ppl would just make another maphack upon demand that will make it undetected by your maphack detector.

Ridiculously ridiculous.. the things Xantan will do to try obtain fame..

And I bet soon after you will release the maphack that is undetected by your own maphack detector.

rofl.

Sorry i have to flame you cause honestly i don't like you